Unity SRP Doc
  • This is an unofficial Unity SRP Doc
  • Core
    • Scriptable Render Pipeline
  • HDRP
    • High Definition Render Pipeline
  • LWRP
    • About the Lightweight Render Pipeline
    • TableOfContents
    • Autodesk interactive masked shader
    • Autodesk interactive shader
    • Autodesk interactive transparent shader
    • Baked lit shader
    • Camera inspector
    • Camera
    • Configuring lwrp for use
    • Creating a new project with lwrp
    • FAQ
    • Forward renderer
    • Getting started with lwrp
    • Inside lwrp
    • Installing lwrp into an existing project
    • Integration with post processing
    • Integration with terrain
    • Integrations with shader graph
    • Light inspector
    • Lit shader
    • Lwrp asset
    • Lwrp builtin feature comparison
    • Lwrp internal flowchart
    • Particles lit shader
    • Particles simple lit shader
    • Particles unlit shader
    • Realtime lighting in lwrp
    • Rendering in lwrp
    • Shader stripping keywords
    • Shader stripping
    • Shaders in lwrp
    • Shading model
    • Simple lit shader
    • Unlit shader
    • Upgrading your shaders
  • ShaderGraph
    • Index
    • Absolute Node
    • Add Node
    • All Node
    • Ambient Node
    • And Node
    • Any Node
    • Arccosine Node
    • Arcsine Node
    • Arctangent Node
    • Arctangent2 Node
    • Artistic Nodes
    • Baked GI Node
    • Bitangent Node
    • Blackboard
    • Blend Node
    • Boolean Node
    • Branch Node
    • Camera Node
    • Ceiling Node
    • Channel Mask Node
    • Channel Mixer Node
    • Channel Nodes
    • Checkerboard Node
    • Clamp Node
    • CodeFunctionNode Port Types
    • CodeFunctionNode.Binding
    • CodeFunctionNode.GetFunctionToConvert
    • CodeFunctionNode.SlotAttribute
    • CodeFunctionNode
    • Color Mask Node
    • Color Node
    • Colorspace Conversion Node
    • Combine Node
    • Comparison Node
    • Constant Node
    • Contrast Node
    • Cosine Node
    • Create Node Menu
    • Cross Product Node
    • Cubemap Asset Node
    • Custom Nodes
    • DDX Node
    • DDXY Node
    • DDY Node
    • Data Types
    • Data
    • Degrees To Radians Node
    • Dielectric Specular Node
    • Distance Node
    • Dither Node
    • Divide Node
    • Dot Product Node
    • Edge
    • Ellipse Node
    • Exponential Node
    • Flip Node
    • Flipbook Node
    • Floor Node
    • Fog Node
    • Fraction Node
    • Fresnel Effect Node
    • Getting Started with Shader Graph
    • Gradient Node
    • Gradient Noise Node
    • Hue Node
    • Hyperbolic Cosine Node
    • Hyperbolic Sine Node
    • Hyperbolic Tangent Node
    • Input Nodes
    • Integer Node
    • Inverse Lerp Node
    • Invert Colors Node
    • Is Front Face Node
    • Is Infinite Node
    • Is NaN Node
    • Length Node
    • Lerp Node
    • Log Node
    • Master Node
    • Master Nodes
    • Master Preview
    • Math Nodes
    • Matrix 2x2 Node
    • Matrix 3x3 Node
    • Matrix 4x4 Node
    • Matrix Construction Node
    • Matrix Determinant
    • Matrix Split Node
    • Matrix Transpose
    • Maximum Node
    • Metal Reflectance Node
    • Minimum Node
    • Modulo Node
    • Multiply Node
    • Nand Node
    • Negate Node
    • Node Library
    • Node
    • Noise Sine Wave Node
    • Normal Blend Node
    • Normal From Height Node
    • Normal From Texture Node
    • Normal Reconstruct Z Node
    • Normal Strength Node
    • Normal Unpack Node
    • Normal Vector Node
    • Normalize Node
    • Not Node
    • Object Node
    • One Minus Node
    • Or Node
    • PBR Master Node
    • Polar Coordinates Node
    • Polygon Node
    • Port Bindings
    • Port
    • Position Node
    • Posterize Node
    • Power Node
    • Preview Node
    • Procedural Nodes
    • Projection Node
    • Property Types
    • Radial Shear Node
    • Radians To Degrees Node
    • Random Range Node
    • Reciprocal Node
    • Reciprocal Square Root Node
    • Rectangle Node
    • Reflection Node
    • Reflection Probe Node
    • Rejection Node
    • Remap Node
    • Replace Color Node
    • Rotate About Axis Node
    • Rotate Node
    • Round Node
    • Rounded Rectangle Node
    • Sample Cubemap Node
    • Sample Gradient Node
    • Sample Texture 2D Array Node
    • Sample Texture 2D LOD Node
    • Sample Texture 2D Node
    • Sample Texture 3D Node
    • Sampler State Node
    • Saturate Node
    • Saturation Node
    • Sawtooth Wave Node
    • Scene Color Node
    • Scene Depth Node
    • Screen Node
    • Screen Position Node
    • Scripting API
    • Shader Graph Asset
    • Shader Graoh Window
    • Shader Graph
    • Shader Stage
    • Sign Node
    • Simple Noise Node
    • Sine Node
    • Slider Node
    • Smoothstep Node
    • Sphere Mask Node
    • Spherize Node
    • Split Node
    • Square Root Node
    • Square Wave Node
    • Step Node
    • Sub-graph Asset
    • Sub-graph Node
    • Sub-graph
    • Subtract Node
    • Swizzle Node
    • TableOfContents
    • Tangent Node
    • Tangent Vector Node
    • Texel Size Node
    • Texture 2D Array Asset Node
    • Texture 2D Asset Node
    • Texture 3D Asset Node
    • Tiling And Offset Node
    • Time Node
    • Transform Node
    • Transformation Matrix Node
    • Triangle Wave Node
    • Triplanar Node
    • Truncate Node
    • Twirl Node
    • UV Node
    • UV Nodes
    • Unlit Master Node
    • Utility Nodes
    • Vector 1 Node
    • Vector 2 Node
    • Vector 3 Node
    • Vector 4 Node
    • Vertex Color Node
    • View Direction Node
    • Voronoi Node
    • White Balance Node
 
Unity SRP Doc
  • Docs »
  • LWRP »
  • TableOfContents

  • About LWRP
  • Getting started with LWRP
  • Creating a new Project with LWRP
  • Upgrading your existing Project to use LWRP
  • Configuring LWRP for use
  • Inside LWRP
  • The LWRP Asset
  • Shader stripping
  • Built-in/LWRP comparison
  • Shading Models in LWRP
  • Shaders in LWRP
  • Lit
  • Simple Lit
  • Upgrading shaders
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