Description
When using CodeFunctionNode
you are able to define Ports of any type available in Shader Graph. For a full list of available types see Data Types. Defining Ports using CodeFunctionNode
requires using specific types when defining a port via a method argument.
For more information on how to create Nodes using CodeFunctionNode
see Custom Nodes with CodeFunctionNode.
Below is a full list including the Data Type they map to.
Port Types
Argument Type | Data Type |
---|---|
Boolean | Boolean |
Vector1 | Vector1 |
Vector2 | Vector2 |
Vector3 | Vector3 |
Vector4 | Vector4 |
Color | Vector4 (with a ColorRGBA Port Binding) |
ColorRGBA | Vector4 (with a ColorRGBA Port Binding) |
ColorRGB | Vector3 (with a ColorRGB Port Binding) |
Texture2D | Texture2D |
Texture2DArray | Texture2DArray |
Texture3D | Texture3D |
Cubemap | Cubemap |
SamplerState | SamplerState |
DynamicDimensionVector | DynamicVector |
Matrix4x4 | Matrix4 |
Matrix3x3 | Matrix3 |
Matrix2x2 | Matrix2 |
DynamicDimensionMatrix | DynamicMatrix |