Flip Node

Description

Flips the individual channels of input In selected by the Node's parameters. Positive values become negative values and vice versa.

Ports

Name Direction Type Binding Description
In Input Dynamic Vector None Input value
Out Output Dynamic Vector None Output value

Controls

Name Type Options Description
Red Toggle True, False If true red channel will be flipped.
Green Toggle True, False If true green channel will be flipped. Disabled if In is Vector 1.
Blue Toggle True, False If true blue channel will be flipped. Disabled if In is Vector 2 or smaller.
Alpha Toggle True, False If true alpha channel will be flipped. Disabled if In is Vector 3 or smaller.

Generated Code Example

The following example code represents one possible outcome of this node.

float2 _Flip_Flip = float4(Red, Green, Blue, Alpha);

void Unity_Flip_float4(float4 In, float4 Flip, out float4 Out)
{
    Out = (Flip * -2 + 1) * In;
}