Transformation Matrix Node

Description

Defines a constant Matrix 4x4 value for a common Transformation Matrix in the shader. The Transformation Matrix can be selected from the dropdown parameter.

Ports

Name Direction Type Binding Description
Out Output Matrix 4 None Output value

Controls

Name Type Options Description
Dropdown Model, InverseModel, View, InverseView, Projection, InverseProjection, ViewProjection, InverseViewProjection Sets output value

Generated Code Example

The following example code represents one possible outcome of this node per mode.

Model

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_M;

InverseModel

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_I_M;

View

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_V;

InverseView

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_I_V;

Projection

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_P;

InverseProjection

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_I_P;

ViewProjection

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_VP;

InverseViewProjection

float4x4 _TransformationMatrix_Out = UNITY_MATRIX_I_VP;