Vector 4 Node

Description

Defines a Vector 4 value in the shader. If Ports X, Y, Z and W are not connected with Edges this Node defines a constant Vector 4, otherwise this Node can be used to combine various Vector 1 values.

Ports

Name Direction Type Binding Description
X Input Vector 1 None Input x component value
Y Input Vector 1 None Input y component value
Z Input Vector 1 None Input z component value
W Input Vector 1 None Input w component value
Out Output Vector 4 None Output value

Generated Code Example

The following example code represents one possible outcome of this node.

float4 _Vector4_Out = float4(X, Y, Z, W);