Unity Manual ToC
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-
- Artistic
- Channel
- Input
- Boolean
- Color
- Constant
- Integer
- Slider
- Time
- Vector 1
- Vector 2
- Vector 3
- Vector 4
- Bitangent Vector
- Normal Vector
- Position
- Screen Position
- Tangent Vector
- UV
- Vertex Color
- View Direction
- Gradient
- Sample Gradient
- Matrix 2x2
- Matrix 3x3
- Matrix 4x4
- Transformation Matrix
- Dielectric Specular
- Metal Reflectance
- Ambient
- Camera
- Fog
- Light Probe
- Object
- Reflection Probe
- Scene Color
- Scene Depth
- Screen
- Cubemap Asset
- Sample Cubemap
- Sample Texture 2D
- Sample Texture 2D Array
- Sample Texture 2D LOD
- Sample Texture 3D
- Sampler State
- Texel Size
- Texture 2D Array Asset
- Texture 2D Asset
- Texture 3D Asset
- Master
- Math
- Add
- Divide
- Multiply
- Power
- Square Root
- Subtract
- Absolute
- Exponential
- Length
- Log
- Modulo
- Negate
- Normalize
- Posterize
- Reciprocal
- Reciprocal Square Root
- DDX
- DDXY
- DDY
- Inverse Lerp
- Lerp
- Smoothstep
- Matrix Construction
- Matrix Determinant
- Matrix Split
- Matrix Transpose
- Clamp
- Fraction
- Maximum
- Minimum
- One Minus
- Random Range
- Remap
- Saturate
- Ceiling
- Floor
- Round
- Sign
- Step
- Truncate
- Arccosine
- Arcsine
- Arctangent
- Arctangent2
- Cosine
- Degrees To Radians
- Hyperbolic Cosine
- Hyperbolic Sine
- Hyperbolic Tangent
- Radians To Degrees
- Sine
- Tangent
- Cross Product
- Distance
- Dot Product
- Fresnel Effect
- Projection
- Reflection
- Rejection
- Rotate About Axis
- Sphere Mask
- Transform
- Noise Sine Wave
- Sawtooth Wave
- Square Wave
- Triangle Wave
- Procedural
- Utility`
- UV