Channel Mask Node


Masks values of input In on channels selected in dropdown Channels. Outputs a vector of the same length as the input vector but with the selected channels set to 0. Channels available in the dropdown Channels will represent the amount of channels present in input In.


Name Direction Type Binding Description
In Input Dynamic Vector None Input value
Out Output Dynamic Vector None Output value


Name Type Options Description
Channels Mask Dropdown Dynamic Selects any number of channels to mask

Generated Code Example

The following example code represents one possible outcome of this node.

void Unity_ChannelMask_RedGreen_float4(float4 In, out float4 Out)
    Out = float4(0, 0, In.b, In.a);