Cross Product Node


Returns the cross product of the values of the inputs A and B. The cross product of two vectors results in a third vector which is perpendicular to the two input vectors. The result's magnitude is equal to the magnitudes of the two inputs multiplied together and then multiplied by the sine of the angle between the inputs. You can determine the direction of the result vector using the "left hand rule".


Name Direction Type Description
A Input Vector 3 First input value
B Input Vector 3 Second input value
Out Output Vector 3 Output value

Generated Code Example

The following example code represents one possible outcome of this node.

void Unity_CrossProduct_float(float3 A, float3 B, out float3 Out)
    Out = cross(A, B);