Contrast Node


Adjusts the contrast of input In by the amount of input Contrast. A Contrast value of 1 will return the input unaltered. A Contrast value of 0 will return the midpoint of the input.


Name Direction Type Binding Description
In Input Vector 3 None Input value
Contrast Input Vector 1 None Contrast value
Out Output Vector 3 None Output value

Generated Code Example

The following example code represents one possible outcome of this node.

void Unity_Contrast_float(float3 In, float Contrast, out float3 Out)
    float midpoint = pow(0.5, 2.2);
    Out = (In - midpoint) * Contrast + midpoint;