Reflection Node


Returns a reflection vector using input In and a surface normal Normal.


Name Direction Type Description
In Input Dynamic Vector Incident vector value
Normal Input Dynamic Vector Normal vector value
Out Output Dynamic Vector Output value

Generated Code Example

The following example code represents one possible outcome of this node.

void Unity_Reflection_float4(float4 In, float4 Normal, out float4 Out)
    Out = reflect(In, Normal);