Sample Cubemap Node


Samples a Cubemap and returns a Vector 4 color value for use in the shader. Requires View Direction and Normal inputs to sample the Cubemap. You can achieve a blurring effect by sampling at a different Level of Detail using the LOD input. You can also define a custom Sampler State using the Sampler input.


Name Direction Type Binding Description
Cube Input Cubemap None Cubemap to sample
View Dir Input Vector 3 View Direction (object space) Mesh's view direction
Normal Input Vector 3 Normal (object space) Mesh's normal vector
Sampler Input Sampler State Default sampler state Sampler for the Cubemap
LOD Input Vector 1 None Level of detail for sampling
Out Output Vector 4 None Output value

Generated Code Example

The following example code represents one possible outcome of this node.

float4 _SampleCubemap_Out = SAMPLE_TEXTURECUBE_LOD(Cubemap, Sampler, reflect(-ViewDir, Normal), LOD);