Exponential Node


Returns the exponential value of input In. The exponential base can be switched between base-e and base 2 from the Base dropdown on the node.

  • Base E : Returns e to the power of input In
  • Base 2 : Returns 2 to the power of input In


Name Direction Type Description
In Input Dynamic Vector Input value
Out Output Dynamic Vector Output value


Name Type Options Description
Base Dropdown BaseE, Base2 Selects the exponential base

Generated Code Example

The following example code represents one possible outcome of this node per Base mode.

Base E

void Unity_Exponential_float4(float4 In, out float4 Out)
    Out = exp(In);

Base 2

void Unity_Exponential2_float4(float4 In, out float4 Out)
    Out = exp2(In);