Saturation Node


Adjusts the saturation of input In by the amount of input Saturation. A Saturation value of 1 will return the input unaltered. A Saturation value of 0 will return the input completely desaturated.


Name Direction Type Binding Description
In Input Vector 3 None Input value
Saturation Input Vector 1 None Saturation value
Out Output Vector 3 None Output value

Generated Code Example

The following example code represents one possible outcome of this node.

void Unity_Saturation_float(float3 In, float Saturation, out float3 Out)
    float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
    Out = + * (In -;