Sample Texture 3D Node


Samples a Texture 3D and returns a Vector 4 color value for use in the shader. You can override the UV coordinates using the UV input and define a custom Sampler State using the Sampler input.

NOTE: This Node can only be used in the Fragment Shader Stage.


Name Direction Type Binding Description
Texture Input Texture 3D None Texture 3D to sample
UV Input Vector 3 None 3 dimnensional UV coordinates
Sampler Input Sampler State Default sampler state Sampler for the texture
RGBA Output Vector 4 None Output value as RGBA

Generated Code Example

The following example code represents one possible outcome of this node.

float4 _SampleTexture3D_Out = SAMPLE_TEXTURE3D(Texture, Sampler, UV);