UV Nodes

Flipbook Polar Coordinates
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Creates a flipbook, or texture sheet animation, of the UVs supplied to input In. Converts the value of input UV to polar coordinates.
Radial Shear Rotate
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Applies a radial shear warping effect similar to a wave to the value of input UV. Rotates the value of input UV around a reference point defined by input Center by the amount of input Rotation.
Spherize Tiling and Offset
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Applies a spherical warping effect similar to a fisheye camera lens to the value of input UV. Tiles and offsets the value of input UV by the inputs Tiling and Offset respectively.
Triplanar Twirl
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A method of generating UVs and sampling a texture by projecting in world space. Applies a twirl warping effect similar to a black hole to the value of input UV.