Dot Product Node


Returns the dot product, or scalar product, of the two input vectors A and B.

The dot product is a value equal to the magnitudes of the two vectors multiplied together and then multiplied by the cosine of the angle between them.

For normalized input vectors, the Dot Product node returns 1 if they point in exactly the same direction, -1 if they point in completely opposite directions and 0 if the vectors are perpendicular.


Name Direction Type Description
A Input Dynamic Vector First input value
B Input Dynamic Vector Second input value
Out Output Vector 1 Output value

Generated Code Example

The following example code represents one possible outcome of this node.

void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
    Out = dot(A, B);