Rejection Node


Returns the result of the projection of the value of input A onto the plane orthogonal, or perpendicular, to the value of input B. The value of the rejection vector is equal to the original vector, the value of input A, minus the value of the Projection of the same inputs.


Name Direction Type Description
A Input Dynamic Vector First input value
B Input Dynamic Vector Second input value
Out Output Dynamic Vector Output value

Generated Code Example

The following example code represents one possible outcome of this node.

void Unity_Rejection_float4(float4 A, float4 B, out float4 Out)
    Out = A - (B * dot(A, B) / dot(B, B))