Normal Strength Node


Adjusts the strength of the normal map defined by input In by the amount of input Strength. A Strength value of 1 will return the input unaltered. A Strength value of 0 will return a blank normal map.


Name Direction Type Binding Description
In Input Vector 3 None Input value
Strength Input Vector 1 None Strength value
Out Output Vector 3 None Output value

Generated Code Example

The following example code represents one possible outcome of this node.

void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
    Out = {precision}3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));