Vector 3 Node


Defines a Vector 3 value in the shader. If Ports X, Y and Z are not connected with Edges this Node defines a constant Vector 3, otherwise this Node can be used to combine various Vector 1 values.


Name Direction Type Binding Description
X Input Vector 1 None Input x component value
Y Input Vector 1 None Input y component value
Z Input Vector 1 None Input z component value
Out Output Vector 3 None Output value

Generated Code Example

The following example code represents one possible outcome of this node.

float3 _Vector3_Out = float3(X, Y, Z);