Projection Node


Returns the result of projecting the value of input A onto a straight line parallel to the value of input B.


Name Direction Type Description
A Input Dynamic Vector First input value
B Input Dynamic Vector Second input value
Out Output Dynamic Vector Output value

Generated Code Example

The following example code represents one possible outcome of this node.

void Unity_Projection_float4(float4 A, float4 B, out float4 Out)
    Out = B * dot(A, B) / dot(B, B);