Step Node


Per component, returns 1 if the value of input In is greater than or equal to the value of input Edge, otherwise returns 0.


Name Direction Type Description
Edge Input Dynamic Vector Step value
In Input Dynamic Vector Input value
Out Output Dynamic Vector Output value

Generated Code Example

The following example code represents one possible outcome of this node.

void Unity_Step_float4(float4 Edge, float4 In, out float4 Out)
    Out = step(Edge, In);