Vector 2 Node


Defines a Vector 2 value in the shader. If Ports X and Y are not connected with Edges this Node defines a constant Vector 2, otherwise this Node can be used to combine various Vector 1 values.


Name Direction Type Binding Description
X Input Vector 1 None Input x component value
Y Input Vector 1 None Input y component value
Out Output Vector 2 None Output value

Generated Code Example

The following example code represents one possible outcome of this node.

float2 _Vector2_Out = float2(X, Y);